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'''Object-oriented programming''' ('''OOP''') is a [[programming paradigm]] based on the concept of "[[Object (computer science)|objects]]", which can contain [[data]] and [[Computer program|code]]: data in the form of [[Field (computer science)|fields]] (often known as [[Attribute (computing)|attributes]] or ''properties''), and code, in the form of procedures (often known as ''[[Method (computer science)|methods]]'').
A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as [[this (computer programming)|{{code|this|C++}}]] or {{code|self|swift}} used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another.<ref>{{Cite journal
| last1 = Kindler | first1 = E.
| last2 = Krivy | first2 = I.
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