Enactive interfaces: Difference between revisions

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[[File:Enactive Human Machine Interface.png|thumb|300px|Enactive human-machine interface translating the aspects of a knowledge base into modalities of perception for a human operator. The auditory, visual, and tactile presentations by the system respond to tactile input from the operator, which user input in turn depends upon the auditory, visual, and tactile feedback from the system.<ref name=Bordegoni/><ref name=Fukuda/>]]
'''Enactive interfaces''' are [[interactive]] systems that allow organization and [[wiktionary:transmission|transmission]] of [[knowledge]] obtained through [[wiktionary:action|action]]. Examples are interfaces that couple a human with a machine to do things usually done unaided, such as shaping a three-dimensional object using multiple modality interactions with a database,<ref name=Fukuda/> or using [[interactive video]] to allow a student to visually engage with mathematical concepts.<ref name=Held/> Enactive interface design can be approached through the idea of raising [[awareness]] of [[affordances]], that is, optimization of the awareness of possible actions available to someone using the enactive interface.<ref name=Stoffregen/> This optimization involves visibility, affordance, and [[feedback]].<ref name=Stone/><ref name=Zudilova/>
 
The enactive interface in the figure interprets manual input and provides a response in [[Perception|perceptual]] terms in the form of images, [[Sound|sounds]], and [[haptic technology|haptic (tactile) feedback]]. The system is called enactive because of the feedback loop in which the system response is decided by the user input, and the user input is driven by the perceived system responses.<ref name=Bordegoni/>