'''Competition-based learning''' ('''CBL''') is a [[Student-centred learning|student-centered]] [[pedagogy]] that combines [[Project-based learning]] and [[competition]]s.<ref>{{Cite journal |last=Issa |first=Ghassan |last2=Hussain |first2=Shakir M. |last3=Al-Bahadili |first3=Hussein |date=2014-01-01 |title=Competition-Based Learning: A Model for the Integration of Competitions with Project-Based Learning using Open Source LMS |url=https://www.igi-global.com/article/competition-based-learning/www.igi-global.com/article/competition-based-learning/103107 |journal=International Journal of Information and Communication Technology Education (IJICTE) |language=en |volume=10 |issue=1 |pages=1–13 |doi=10.4018/ijicte.2014010101 |issn=1550-1876}}</ref><ref>{{Cite journal |last=Burguillo |first=Juan C. |date=2010-09-01 |title=Using game theory and Competition-based Learning to stimulate student motivation and performance |url=https://www.sciencedirect.com/science/article/pii/S0360131510000527 |journal=Computers & Education |language=en |volume=55 |issue=2 |pages=566–575 |doi=10.1016/j.compedu.2010.02.018 |issn=0360-1315}}</ref> This can sometimes be referred to as game-based learning as well, whihchwhich is different than [[Gamification of learning|gamification]].<ref>{{Cite journal |last=Al-Azawi |first=Rula |last2=Al-Faliti |first2=Fatma |last3=Al-Bushi |first3=Mazin |date=August 2016 |title=Educational Gamification Vs. Game Based Learning: Comparative Study |url=http://www.ijimt.org/vol7/659-CM932.pdf |journal=International Journal of Innovation, Management and Technology |volume=7 |issue=4 |pages=132-136 |via=Gulf college Omen |doi= 10.18178/ijimt.2016.7.4.659}}</ref> CBL also utilizes [[Team-based learning]] (or Active Collaborative Learning, ACL) and [[Problem-based learning]] paradigms. Competition-based learning involves a team of students in an open-ended assignments or projects that resembles some problems students may face at the work place or in the real-world. However, the performance is being evaluated on the final completion of the project or task assigned in the course as a comparison to other groups. The aspiration is to create motivation in the students to come up with the best overall project. CBL learning relies on the competition results. Furthermore, CBL implements a reward system upon the completion of the task assigned to reinforce desired behaviors in learning environments.<ref>{{Cite journal |last=Ridderinkhof |first=K. Richard |last2=van den Wildenberg |first2=Wery P. M. |last3=Segalowitz |first3=Sidney J. |last4=Carter |first4=Cameron S. |date=2004-11-01 |title=Neurocognitive mechanisms of cognitive control: The role of prefrontal cortex in action selection, response inhibition, performance monitoring, and reward-based learning |url=https://www.sciencedirect.com/science/article/pii/S0278262604002866 |journal=Brain and Cognition |series=Neurocognitive mechanisms of performance monitoring and inhibitory control |language=en |volume=56 |issue=2 |pages=129–140 |doi=10.1016/j.bandc.2004.09.016 |issn=0278-2626}}</ref><ref>{{Cite web |title=APA PsycNet |url=https://psycnet.apa.org/record/2008-03758-012 |access-date=2022-06-27 |website=psycnet.apa.org |language=en}}</ref><ref>{{Citation |last=Malone |first=Thomas W. |title=Making Learning Fun: A Taxonomy of Intrinsic Motivations for Learning |url=https://www.taylorfrancis.com/chapters/edit/10.4324/9781003163244-10/making-learning-fun-thomas-malone-mark-lepper |work=Aptitude, Learning, and Instruction |doi=10.4324/9781003163244-10/making-learning-fun-thomas-malone-mark-lepper |access-date=2022-06-27 |last2=Lepper |first2=Mark R.}}</ref>