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A '''server emulator''', also called a ''freeshard'', ''private server'' or ''fan clone'', is the [[Remake (computing)|reimplementation]] in online game servers, typically as [[Video game remake|clones]] of [[Proprietary software|proprietary]] commercial software by a third party of the [[game community]]; as such, a player can play on unofficial servers, and
Technically, a server emulator does not [[emulator|emulate]] by the traditional definition. Instead, it is a new implementation of the proprietary gaming server that communicates with the same gaming client through the same, [[Reverse engineering|reverse-engineered]] [[proprietary protocol]]s. Server emulators exist for many online games. If the original proprietary servers were shut down, server emulators can be considered community continuations as a fix for an [[orphaned work|orphaned]] software product.<ref>{{cite web |url=http://www.pcgamer.com/2012/11/19/supcom-forged-alliance-servers-shut-down-community-made-forged-alliance-forever-keeps-the-war-alive/ |title=Community-made Forged Alliance Forever keeps Supreme Commander multiplayer alive |first=T.J. |last=Hafer |date=2012-11-19 |accessdate=2014-08-28 |newspaper=[[PC Gamer]] |quote=''The official multiplayer servers for Supreme Commander: Forged Alliance have been decommissioned for a while now, but fortunately [...] the community-driven Forged Alliance Forever has emerged. The self-patching multiplayer client allows players of the epic real-time strategy title to continue blowing things up in massive quantities. In addition to the regular patches and fixes, it also adds new units, a new faction, and some game modes that weren't available on the official servers, such as 6v6.''}}</ref><ref>[http://www.eurogamer.net/articles/2013-11-02-youre-in-charge You're in charge! - From vital patches to game cancellations, players are often intimately involved.] by Christian Donlan on [[Eurogamer]] ''"Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. [...] SupCom guys resurrect a series whose publisher had just gone under."'' (2013-11-02)</ref><ref>{{cite web|url=http://www.gamestar.de/spiele/battleforge/news/battleforge_reborn,44416,3233541.html|title=BattleForge Reborn - Community will das Spiel wiederbeleben |journal=[[GameStar]]|date=14 July 2015 |accessdate=2016-06-26|last1=Dietrich |first1=Mathias }}</ref>
== Disambiguation ==
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== Legal issues ==
Emulating the server of the proprietary commercial game often violates [[End-User License Agreement|EULA]] as many commercial MMORPGs require the user to sign a clause not to create or use server emulators. Additionally, many server emulators retain portions of the original [[Source code|code]], and thus
Another issue is a possible [[copyright infringement|infringement]] of the game creator's copyright. If the complete emulator is a work of its own, copyright violation is not as obvious as EULA violation (see [[Lotus v. Borland]] case). However sometimes the original server [[Source code leak|software leaks]] out of the company that created the game, for example [[AEGIS (Ragnarok Online)]]. Use or distribution of leaked code is widely held to be copyright infringement. There are cases where a game creator has effectively shut down private game servers by threatening [[lawsuit]]s due to intellectual property violations, such as offering a modified client (see [http://maple-news.com/2008/06/25/german-court-admits-mistake-on-odinms-lawsuit/ information on NEXON v OdinMS]) for download or offering downloads of modified files from the original game package.
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