Real-Time Media Flow Protocol: Difference between revisions

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==Operation==
RTMFP allows users of live, real‐time communications, such as [[social networking service]]s and multi‐user games, to communicate directly with each other using their computer's microphone and webcam. RTMFP is a [[peer-to-peer]] system, but is only designed for direct end user to end user communication for real-time communication, not for file sharing between multiple peers using segmented downloading.<ref>[https://www.adobe.com/products/flash-media-enterprise/rtmfp-faq.html RTMFP FAQ]</ref> Facebook uses this protocol in its Pipe application<ref>{{Cite web |url=http://www.pipe.com/how/ {{Dead|title=Archived copy link|access-date=February2013-11-23 |archive-date=2013-12-03 |archive-url=https://web.archive.org/web/20131203000113/http://www.pipe.com/how/ |url-status=dead 2022}}</ref>
 
RTMFP enables direct, live, real‐time communication for applications such as audio and [[Videoconferencing|video chat]] and multi‐player games. RTMFP flows data between the end‐user