Modo (software): Difference between revisions

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History: No need to list every single release in a Wikipedia article. They can find that on the official website if they care
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===Action centers===
Modo allows an artist to choose the "pivot point" of a tool or action in realtime simply by clicking somewhere.<ref>{{Cite web |last=Perry |first=Todd Sheridan |date=2008-08-11 |title=Luxology’s modo 302 |url=https://www.animationmagazine.net/technology/luxologys-modo-302/ |access-date=2022-07-20 |website=Animation Magazine |language=en-US}}</ref> Thus, Modo avoids making the artist invoke a separate "adjust pivot point" mode. In addition, the artist can tell Modo to derive a tool's axis orientation from the selected or clicked on element, bypassing the needs for a separate "adjust tool axis" mode.
 
===Falloffs===
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Modo material assignment is done via a shader tree that is layer-based rather than node-based. As of version 801, node-based shading is a part of the work flow as well.
 
Modo's renderer is a physically based ray-tracer. It includes features like [[caustic (optics)|caustics]], [[Dispersion (optics)|dispersion]], stereoscopic rendering, fresnel effects, [[subsurface scattering]], blurry refractions (e.g. frosted glass), [[volumetric lighting]] (smokey bar effect), and Pixar-patented Deep Shadows.<ref>{{Cite web |title=Luxology modo 401 Review: modo now has a preset library, packed with models, textures, environments and materials. - Software and Services - Graphics & Publishing - PC World Australia |url=https://www.pcworld.idg.com.au/review/luxology/modo_401/313354/ |access-date=2022-07-20 |website=www.pcworld.idg.com.au}}</ref>
 
==Select features==