Simultaneous localization and mapping: Difference between revisions

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'''Simultaneous localization and mapping''' ('''SLAM''') is the [[computational problem]] of constructing or updating a [[map]] of an unknown environment while simultaneously keeping track of an [[Intelligent agent|agent]]'s ___location within it. While this initially appears to be a [[Chicken and egg problem|chicken-and-egg problem]] there are several [[algorithm]]s known for solving it, at least approximately, in tractable time for certain environments. Popular approximate solution methods include the [[particle filter]], extended [[Kalman filter]], covariance intersection, and [[GraphSLAM]]. SLAM algorithms are based on concepts in [[computational geometry]] and [[computer vision]], and are used in [[robot navigation]], [[robotic mapping]] and [[odometry]] for [[virtual reality]] or [[augmented reality]].
 
SLAM algorithms are tailored to the available resources, hence not aimed at perfection, but at operational compliance. Published approaches are employed in [[self-driving car]]s, [[unmanned aerial vehicle]]s, [[autonomous underwater vehicle]]s, [[Rover (space exploration)|planetary rovers]], newer [[domestic robot]]s and even inside the human body. In December 2021, [[Disney]] received a patent on [[augmented reality]] technology based on SLAM techniques with an [[Projection mapping|array of external projectors]], so that AR-enabled headsets or smartphones are not required.<ref>{{cite web |last1=Macdonald |first1=Brady |title=Disney patents AR without headsets for theme park rides |url=https://www.siliconvalley.com/2022/01/04/disney-patents-ar-without-headsets-for-theme-park-rides/ |website=SiliconValley.com |access-date=6 January 2022}}</ref>
 
== Mathematical description of the problem ==