Computer game bot Turing test: Difference between revisions

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* Human participants were of a moderate skill range, with no participant either ignorant to the game or capable of playing at a professional level.
 
In 2008, the first 2K BotPrize tournament took place.<ref name="BotPrize 2008">{{Cite web |url=http://botprize.org/2008.html |title=ArchivedBotprize copy: 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130225095014/http://botprize.org/2008.html |archive-date=2013-02-25 |url-status=dead }}</ref> The contest was held with the game [[Unreal Tournament 2004]] as the platform. Contestants created their bots in advance using the GameBots<ref>http://gamebots.sourceforge.net</ref> interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of relevant strengths/weakness that a human would otherwise need to learn.
 
==Tournament==
The first BotPrize Tournament was held in [[Perth]], [[Australia]], on 17 December 2008, as part of the 2008 IEEE Symposium on Computational Intelligence and Games.<ref name="BotPrize 2008"/><ref>{{Cite web|url=http://www.csse.uwa.edu.au/cig08/|title=2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)}}</ref> Each competing team was given time to set up and adjust their bots to the modified game client, although no coding changes were allowed at that point. The tournament was run in rounds, each a 10-minute death match. Judges were the last to join the server and every judge observed every player and every bot exactly once, although the pairing of players and bots did change. When the tournament ended, no bot was rated as more human than any player.
 
In subsequent tournaments, run during 2009–2011,<ref>{{Cite web |url=http://botprize.org/2009.html |title=ArchivedBotprize copy: 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130226091236/http://botprize.org/2009.html |archive-date=2013-02-26 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2010.html |title=ArchivedBotprize copy: 2010 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121230045906/http://botprize.org/2010.html |archive-date=2012-12-30 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2011.html |title=ArchivedBotprize copy: 2011 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121229083121/http://www.botprize.org/2011.html |archive-date=2012-12-29 |url-status=dead }}</ref> bots achieved scores that were increasingly human-like, but no contestant had won the BotPrize in any of these contests.
 
In 2012, the annual 2K BotPrize was held once again, and two teams programmed bots that achieved scores greater than those of human players.<ref name="BotPrize"/>
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==Aftermath==
The outcome of a bot that appears more human-like than a human player is possibly overstated, since in the tournament in which the bots succeeded, the average 'humanness' rating of the human players was only 41.4%.<ref>{{Cite web |url=http://botprize.org/result.html |title=ArchivedBotprize copy2012 : Result |access-date=2013-02-04 |archive-url=https://web.archive.org/web/20130225095906/http://botprize.org/result.html |archive-date=2013-02-25 |url-status=dead }}</ref> This showcases some limits of this Turing Test, since the results demonstrate that human behaviour is more complicated and quantitative than was accounted for.<ref>{{Cite news|title=How did this game bot score higher than humans on a Turing Test?|date=October 1, 2012|last=Dvorsky|first=George|url=http://io9.com/5947796/how-can-a-game-bot-score-higher-than-humans-on-a-turing-test}}</ref> In light of this, the BotPrize competition organizers will increase the difficulty in upcoming years with new challenges, forcing competitors to improve their bots.<ref>{{Cite news|title=More human than human: AI game bots pass Turing Test|date=September 26, 2012|first=Darren|last=Quick|url=http://www.gizmag.com/turing-test-ut2004-botprize/24308/}}</ref>
 
It is also believed that methods and techniques developed for the Computer Game Bot Turing Test will be useful in fields other than video games, such as [[virtual training]] environments and in improving [[Human–robot interaction|robot-human interaction]].<ref>{{Cite news|title=Artificially Intelligent Game Bots Pass the Turing Test on Turing's Centenary|date=September 26, 2012|url=https://www.sciencedaily.com/releases/2012/09/120926133235.htm}}</ref>