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It consists of a general purpose RISC core controlling an array of custom [[Single instruction, multiple data|SIMD]] floating point [[VLIW]] processors working in local banked memories, with a switch-fabric to manage transfers between them. There is no [[Cache hierarchy|cache-hierarchy]] like in a CPU or GPU.
The PhysX was available from three companies akin to the way [[video card]]s are manufactured. [[ASUS]], [[BFG Technologies]],<ref>{{cite web |url=http://www.bfgtech.com/news_8.31.05.html |title=
In February 2008, after [[Nvidia]] bought Ageia Technologies and eventually cut off the ability to process PhysX on the AGEIA PPU and NVIDIA GPUs in systems with active ATi/AMD GPUs, it seemed that PhysX went 100% to Nvidia. But in March 2008, Nvidia announced that it will make PhysX an open standard for everyone,<ref>[http://www.custompc.co.uk/news/602205/nvidia-offers-physx-support-to-amd--ati.html Nvidia offers PhysX support to AMD / ATI] {{webarchive|url=https://web.archive.org/web/20080313220419/http://www.custompc.co.uk/news/602205/nvidia-offers-physx-support-to-amd--ati.html |date=2008-03-13 }}</ref> so the main graphic-processor manufacturers will have PhysX support in the next generation graphics cards. Nvidia announced that PhysX will also be available for some of their released graphics cards just by downloading some new drivers.
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