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== Overview ==
Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single [[object file]], and in such cases refer to each other by means of [[debug symbol|symbols]] as addresses into other modules, which are mapped into memory addresses when linked for execution. Typically, an object file can contain three kinds of symbols:
* defined "external" symbols, sometimes called "public" or "entry" symbols, which allow it to be called by other modules,
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