Amiga Advanced Graphics Architecture: Difference between revisions

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Importing Wikidata short description: "Amiga graphic chipset" (Shortdesc helper)
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AGA is able to display graphics modes with a depth of up to {{nowrap|8 bit}}s per pixel. This allows for {{nowrap|256 colors}} in indexed display modes and {{nowrap|262,144 colors}} (18-bit) in [[Hold-And-Modify]] (HAM-8) modes. The palette for the AGA chipset has 256 entries from {{nowrap|16,777,216 colors}} (24-bit), whereas previous chipsets, the [[Original Chip Set]] (OCS) and [[Amiga Enhanced Chip Set|Enhanced Chip Set]] (ECS), only allow {{nowrap|32 colors}} out of 4096 or 64 colors in Amiga [[Extra Half-Brite]] (EHB mode). Other features added to AGA over ECS are super-hi-res smooth scrolling and 32-bit fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wider [[Sprites (computer graphics)|sprites]].
 
AGA is an incremental upgrade, rather than the dramatic upgrade of the other chipset that Commodore had begun in 1988, the [[Amiga Advanced Architecture chipset]] (AAA), lacking many features that would have made it competitive with other graphic chipsets of its time. Apart from the graphics data fetches, AGA still operates on 16-bit data only, meaning that significant bandwidth is wasted during register accesses and [[Original Chip Set#Copper|copper]] and [[blitter]] operations. Also the lack of a [[packed pixel|chunky]] graphics mode is a speed impediment to graphics operations not tailored for [[Planar (computer graphics)|planar]] modes, resulting in ghost artifacts during the common productivity task of [[scrolling]]. In practice, the AGA HAM mode is mainly useful in paintingpaint programs, picture viewers, and for video playback. Workbench in 256 colors is much slower than [[Amiga Enhanced Chip Set|ECS]] operation modes for normal application use; a workaround is to use multiple screens with different color depths. AGA lacks flicker free higher resolution modes, being only able to display {{nowrap|640 × 480}} at {{nowrap|72 Hz}} flicker-free operation. {{nowrap|800 × 600}} mode is rarely used as it can only operate at a flickering {{nowrap|60 Hz}} interlaced mode. In contrast, higher-end PC systems of this era can operate {{nowrap|1024 × 768}} at {{nowrap|72 Hz}} with a full 256-color display. AGA's highest resolution is {{nowrap|1440 × 580}} {{nowrap|(262 144 colors)}} in interlaced {{nowrap|50 Hz}} {{nowrap|PAL mode,}} when overscan is used. The only implementation of AGA that supports chunky pixel graphics is that of the CD32 with the included Akiko chip.
 
These missed opportunities in the AGA upgrade contributed to the [[Amiga]] ultimately losing technical leadership in the area of [[multimedia]]. After the long-delayed AAA was finally suspended, AGA was to be succeeded by the [[Hombre chipset]], but this was ultimately cancelled due to Commodore's [[bankruptcy]].