Twelve basic principles of animation: Difference between revisions

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describing the connection between robotics and animation principles
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===Appeal===
Appeal in a cartoon character corresponds to what would be called [[charisma]] in an actor.<ref name="J&T68">Johnston & Thomas (1981), p. 68.</ref> A character who is appealing is not necessarily sympathetic; villains or monsters can also be appealing. The important thing is that the viewer feels the character is real and interesting.<ref name="J&T68"/> There are several tricks for making a character connect better with the audience; for likable characters, a symmetrical or particularly baby-like face tends to be effective.<ref>{{cite web|url=http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Principles_of_Animation/Principles/Appeal|title=Appeal|last=Willian|date=June 29, 2006|publisher=Blender|access-date=June 28, 2008|archive-url=https://web.archive.org/web/20081201043650/http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Principles_of_Animation/Principles/Appeal|archive-date=December 1, 2008|url-status=dead|df=mdy-all}}</ref> A complicated or hard to read face will lack appeal or 'captivation' in the composition of the pose or character design.
 
== Other applications ==
Outside the field of animation the twelve principles are used for robotic [[Motion planning|motion]] design to improve [[Human–robot interaction|Human-robot-interaction]].
 
==Notes==