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The popularity of MUDs escalated in the [[USA]] during the [[1980s]], when (relatively speaking) cheap, at-home PCs with 300 to 2400 baud [[modem]]s enabled role players to log into multi-line BBSes. In [[Europe]], MUD development and use centered around academic networks around the same time. The MUD scene is still very much alive on the Internet, accessed via telnet. Specialized telnet clients exist that give a more pleasant user experience.
Some common MUD servers are [http://www.game.org/smaug/ SMAUG] and
== MUD variants ==
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*If you want to know more about MUSH coding and MUSHes, take a look at the [http://www.godlike.com/mushman/ MUSH Manual], created by Lydia Leong.
*Further reading for MUD development and server origination can be found at [http://www.kyndig.com/ Kyndig]
*There is more information about MUD culture and history in ''The Jargon File'', http://www.tuxedo.org/~esr/jargon/.
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