Line integral convolution: Difference between revisions

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Features: texture
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===description for programmers===
Algorithmically, the technique starts by generating in the ___domain of the vector field a random [[grayscale|gray level image]] at the desired output resolution. Then, for every pixel in this image, the forward and backward [[Streamlines, streaklines, and pathlines|streamline]] of a fixed [[arc length]] is calculated. The value assigned to the current pixel is computed by a [[convolution]] of a suitable [[Integral kernel|convolution kernel]] with the gray levels of all the pixels lying on a segment of this streamline. This creates a gray level LIC image.
 
====Problem====
Visualise field lines of a 2D stationary vector field (stream lines of a 2D steady flow)
 
====Input====
* vector field: 2D stationary vector field
* noise: stationary white noise ( random texture)
 
====Output====
result (output image) = Finalfinal LIC image of input vector field.
 
====Steps====
 
 
====constraints ====
 
==Versions==