256-bit computing: Difference between revisions

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Updated listed fact to reference a more current piece of data. (2010 > 2018)
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The maximum value of an unsigned 256-bit integer is 2<sup>256</sup> − 1, written in decimal as 115,{{Zwsp}}792,{{Zwsp}}089,{{Zwsp}}237,{{Zwsp}}316,{{Zwsp}}195,{{Zwsp}}423,{{Zwsp}}570,{{Zwsp}}985,{{Zwsp}}008,{{Zwsp}}687,{{Zwsp}}907,{{Zwsp}}853,{{Zwsp}}269,{{Zwsp}}984,{{Zwsp}}665,{{Zwsp}}640,{{Zwsp}}564,{{Zwsp}}039,{{Zwsp}}457,{{Zwsp}}584,{{Zwsp}}007,{{Zwsp}}913,{{Zwsp}}129,{{Zwsp}}639,{{Zwsp}}935 or approximately as 1.1579 x 10<sup>77</sup>.
 
256-bit processors could be used for addressing directly up to 2<sup>256</sup> bytes. Already 2<sup>128</sup> (for [[128-bit computing|128-bit]] addressing) would greatly exceed the total data stored on Earth as of 20102018, which has been estimated to be around 133.23 [[zettabyte]]s (over 2<sup>7075</sup> bytes).<ref>{{cite webbook |urllast1=https://www.datacenterknowledge.com/archives/2010/05/04/digital-universe-nears-a-zettabyte/Reinsel |titlefirst1=DigitalDavid Universe|last2=Gantz nears|first2=John a|last3=Rydning Zettabyte|lastfirst3=MillerJohn |firsttitle=RichThe Digitization of the World |date=4November May2018 2010|websitepublisher=DataIDC Center|page=6 Knowledge|archive-url=https://webwww.archiveseagate.org/web/20100506235633/https:com/files/www.datacenterknowledge.com-content/archivesour-story/2010trends/05files/04/digitalidc-universeseagate-nearsdataage-a-zettabyte/|archive-date=6whitepaper.pdf May 2010|url-status=live|access-date=1627 SeptemberOctober 20102022}}</ref>
 
==History==
[[Xbox 360]] was the first high-definition gaming console to utilize the [[ATI Technologies]] 256-bit GPU [[Xenos (graphics chip)|Xenos]]<ref>{{cite web | url=https://www.cnet.com/reviews/xbox-360-review/ | title=Xbox 360 review: Xbox 360 | date=February 15, 2006 | website=[[CNET]]}}</ref> before the introduction of the current gaming consoles especially [[Nintendo Switch]].