JAI (programming language): Difference between revisions

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Jai programming language is a high-level programming language developed by an indie game developer named [[Jonathan Blow]], who is best known for games like [[Braid (video game)|Braid (2008)]] and [[The Witness (2016 video game)|The Witness (2016) .]] Jai programming language is an imperative/ static/ strongly typed C-style language, but it also have some modern language like features, which C doesn't provides. Blow started working on that project on 2014 and it is still on development, its currently not available for public uses. Blow developed it with an eye towards video games, but in fact it’s a general purpose programming language that could be used for any task.
#REDIRECT [[Jonathan Blow#2017–present: Jai Programming Language, untitled sokoban game, and Braid, Anniversary Edition]]
Jai programming language is a high-level programming language developed by an indie game developer named [[Jonathan Blow]], who is best known for games like [[Braid (video game)|Braid (2008)]] and [[The Witness (2016 video game)|The Witness (2016) .]] Jai programming language is an imperative/ static/ strongly typed C-style language, but it also have some modern language like features, which C doesn't provides.