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The '''
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game ''[[Unreal Tournament 2004]]'']]
==History==
The Computer Game Bot Turing Test was proposed to advance the fields of [[
Emphasis is placed on a game bot that interacts with other players in a [[Multiplayer video game|multiplayer]] environment. Unlike a bot that simply needs to make optimal human-like decisions to play or beat a game, this bot must make the same decisions while also convincing another in-game player of its human-likeness.{cn}}
==Implementation==
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* Human participants were of a moderate skill range, with no participant either ignorant to the game or capable of playing at a professional level.
In 2008, the first 2K BotPrize tournament took place.<ref name="BotPrize 2008">{{Cite web |url=http://botprize.org/2008.html |title=Botprize : 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130225095014/http://botprize.org/2008.html |archive-date=2013-02-25 |url-status=dead }}</ref> The contest was held with the game ''[[Unreal Tournament 2004]]'' as the platform. Contestants created their bots in advance using the GameBots
==Tournament==
The first BotPrize Tournament was held
In subsequent tournaments, run during 2009–2011,<ref>{{Cite web |url=http://botprize.org/2009.html |title=Botprize : 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130226091236/http://botprize.org/2009.html |archive-date=2013-02-26 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2010.html |title=Botprize : 2010 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121230045906/http://botprize.org/2010.html |archive-date=2012-12-30 |url-status=dead }}</ref><ref>{{Cite web |url=http://botprize.org/2011.html |title=Botprize : 2011 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20121229083121/http://www.botprize.org/2011.html |archive-date=2012-12-29 |url-status=dead }}</ref> bots achieved scores that were increasingly human-like, but no contestant had won the BotPrize in any of these contests.
In 2012, the
==Successful bots==
To date, there have been two successfully programmed bots that passed the Computer Game Bot Turing Test:
* UT^2, a team from the [[University of Texas at Austin]], emphasized a bot that adjusted its behaviour based on previously observed human behaviour and [[neuroevolution]]. The team has made their bot available,<ref>{{Cite web|url=http://nn.cs.utexas.edu/?ut2|title = NNRG Software - UT^2: Winning Botprize 2012 Entry}}</ref> although a copy of ''[[Unreal Tournament 2004]]'' is required
* Mihai Polceanu, a doctoral student from [[Romania]], focused on creating a bot that would mimic opponent reactions, in a sense 'borrowing' the human-like nature of the opponent.<ref name="BotPrize"/> These victors succeeded in the year 2012, [[Alan Turing]]'s centenary year.
==Aftermath==
The outcome of a bot that appears more human-like than a human player is possibly overstated, since in the tournament in which the bots succeeded, the average 'humanness' rating of the human players was only 41.4%.<ref>{{Cite web |url=http://botprize.org/result.html |title=Botprize 2012 : Result |access-date=2013-02-04 |archive-url=https://web.archive.org/web/20130225095906/http://botprize.org/result.html |archive-date=2013-02-25 |url-status=dead }}</ref> This showcases some limits of this Turing
It is also believed that methods and techniques developed for the Computer Game Bot Turing Test will be useful in fields other than video games, such as [[virtual training]] environments and in improving [[Human–robot
==Contrasts to the Turing
The Computer Game Bot Turing test differs from the traditional or generic [[Turing test]] in a number of ways:<ref name="turing"/>
* Unlike the traditional Turing
* Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more qualitative rather than polarized findings.
* With regards to a successful
* The game ''[[Unreal Tournament 2004]]'' was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing Test, which emphasizes a conversation, where possible questions are vastly more numerous than the set of possible actions available in any specific video game.
* The available information to the participants, humans and bots, is not equal. Humans interact through vision and sound, whereas bots interact with data and events.
* The judges cannot introduce new events (e.g., a lava pit) to aid in differentiating between human and bot, whereas in a Chatterbot designed system, judges may theoretically ask any question in any manner.
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* [[Virtual reality]]
* [[Turing test]]
* [[Graphics Turing
* The [[Loebner Prize]], a contest that implements the 'traditional' Turing Test
* [[Rog-O-Matic]], a 1984 bot that plays the 1980s dungeon crawler ''[[Rogue (video game)|Rogue]]''
==References==
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