Liquid computing: Difference between revisions

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An example of this approach is [[Apple Inc.|Apple]]'s [[Handoff (Continuity)]] service in [[iOS 8]] and [[OS X Yosemite]] (the feature is available only for compatible devices, such as iOS devices with a Lightning port and 2012-or-later Mac models that support [[Bluetooth Low Energy]] and [[Wi-Fi Direct]]).<ref>{{cite web|last1=Gruman|first1=Galen|title=Apple's Handoff: What works, and what doesn't|url=http://www.infoworld.com/article/2691101/ios/apples-handoff-what-works-and-what-doesnt.html|website=infoworld.com|publisher=IDG|accessdate=15 February 2015}}</ref><ref>{{cite web|title=About Handoff|url=https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/Handoff/HandoffFundamentals/HandoffFundamentals.html|website=developer.apple.com|publisher=Apple|accessdate=15 February 2015}}</ref>
 
[[Google]] has announced a similar approach for applications in its [[Android Lollipop]] operating system and its [[Chrome OSChromeOS]] operating system to interact with each other in a manner similar to Handoff.<ref>{{cite web|last1=Goode|first1=Lauren|title=Some Google Android Apps Will Run on Chromebooks|url=http://recode.net/2014/06/25/some-google-android-apps-will-run-on-chromebooks/|website=recode.net|publisher=Revere Digital}}</ref>
 
A limitation of current liquid computing implementations is that they are confined to specific vendors' platforms, such as within Apple's iOS and OS X pair or within Google's Android and Chrome OSChromeOS pair. That means workflows can't flow across different vendors' devices, such as from an Apple [[iPad]] to a Microsoft Windows [[Personal computer|PC]]. That is not a technical limitation of the liquid computing concept but a vendor decision to encourage adoption of its product ecosystem. Both Apple and Google, for example, make liquid computing capabilities available to developers through a set of [[API]]s that theoretically could be made available to competing platforms, but currently are not. To address this problem, the liquid computing concept can be applied to Web applications running across different Web-enabled devices.<ref>{{cite web|last1=Mikkonen|first1=Tommi|last2=Systa|first2=Kari|last3=Pautasso|first3=Cesare|title=Towards Liquid Web Applications (ICWE2015)|url=http://design.inf.usi.ch/publications/2015/icwe/liquid-web-app/|website=liquid.inf.usi.ch/|publisher=Springer}}</ref>
 
== Related technologies ==