Computer graphics lighting: Difference between revisions

Content deleted Content added
Clarified language regarding sunlight and distant sources as directional.
Lighting interactions: corrected language, this is describing the encoded interactions for an object, the light itself does not have these components
Line 23:
 
== Lighting interactions ==
In computer graphics, light interactions usually consists of multiple components.<ref name=":8">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> The overall effect of a light source on an object is determined by the combination of the object's interactions with these components.<ref name=":82">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> The three primary lighting components (and subsequent interaction types) are diffuse, ambient, and specular.<ref name=":82" />
[[File:Phong components revised.png|thumb|544x544px|Decomposition of lighting interactions.]]