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Clarified language regarding sunlight and distant sources as directional. |
→Lighting interactions: corrected language, this is describing the encoded interactions for an object, the light itself does not have these components |
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== Lighting interactions ==
In computer graphics, light interactions usually consists of multiple components.<ref name=":8">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> The overall effect of a light source on an object is determined by the combination of the object's interactions with these components.<ref name=":82">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> The three primary lighting components (and subsequent interaction types) are diffuse, ambient, and specular.<ref name=":82" />
[[File:Phong components revised.png|thumb|544x544px|Decomposition of lighting interactions.]]
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