Computer graphics lighting: Difference between revisions

Content deleted Content added
Lighting interactions: corrected language, this is describing the encoded interactions for an object, the light itself does not have these components
Lighting interactions: Reread and realized the article was confusing this in the second sentence as well, combined to fix
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== Lighting interactions ==
In computer graphics, light interactions usually consists of multiple components.<ref name=":8">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> Thethe overall effect of a light source on an object is determined by the combination of the object's interactions with theseit usually described by at least three main components.<ref name=":82">{{Cite web|url=http://www.bcchang.com/immersive/ygbasics/lighting.html|title=Lighting in 3D Graphics|website=www.bcchang.com|access-date=2019-11-05}}</ref> The three primary lighting components (and subsequent interaction types) are diffuse, ambient, and specular.<ref name=":82" />
[[File:Phong components revised.png|thumb|544x544px|Decomposition of lighting interactions.]]