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Many NES games such as the classic ''[[Super Mario Bros.]]'' use this technique to draw their status bars, and ''[[Teenage Mutant Ninja Turtles II: The Arcade Game]]'' and ''[[Vice Project Doom]]'' for NES use it to scroll background layers at different rates.
More advanced raster techniques can produce interesting effects. You can achieve breathtaking depth of field if you combine layers with rasters; ''[[Sonic the Hedgehog 2 (Megadrive)|Sonic the Hedgehog 2]]'', ''[[ActRaiser]]'', and ''[[Street Fighter II]]'' used this effect well. If you make each scanline its own sub-layer, you get the ''[[Pole Position]]'' effect, which creates a pseudo-3D road (or in ''[[NBA Jam]]''<nowiki>'</nowiki>s case, a pseudo-3D ball court) on a 2D system.
If your display system supports rotation and scaling in addition to scrolling, changing the rotation and scaling factors can draw a projection of a plane (''[[F-Zero]]'', ''[[Super Mario Kart]]'') or can warp the image to create an extra challenge factor (''[[Tetanus On Drugs]]'').
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