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{{Short description|Texture mapping technique}}
In [[computer graphics]], '''relief mapping''' is a [[texture mapping]] technique first introduced in 2000<ref>{{cite journal|title='Relief Texture Mapping'|author=Oliveira, Manuel M. and Bishop, Gary and McAllister, David|journal=Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques|year=2000|pages=359–368|doi=10.1145/344779.344947 |isbn=1581132085 |s2cid=598957 |url=https://doi.org/10.1145/344779.344947}}</ref> used to render the surface details of three-dimensional objects accurately and efficiently.<ref>{{cite journal|title='Real-time relief mapping on arbitrary polygonal surfaces'|author=Policarpo, F., Oliveira, M. M., Comba, J. L. D.|journal=Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games|year=2005|pages=155–162|doi=10.1145/1053427.1053453 |isbn=1595930132 |url=http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf}}</ref> It can produce accurate depictions of [[Hidden surface determination|self-occlusion]], [[self-shadowing]], and parallax.<ref>{{cite journal|author=Policarpo, F., Oliveira, M. M.|title='Relief Mapping of Non-Height-Field Surface Details|journal=Proceedings of the 2006
==See also==
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