Reflection (computer graphics): Difference between revisions

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m Wet floor reflections: update following RM, see Talk:Levitation (physics)#Requested move 9 March 2023 - please let me know if i make an error (also general fixes), replaced: hoveringhovering
m cleaned up the description of reflection
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{{More citations needed|date=November 2022}}
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating specular reflection.]]
'''Reflection''' in [[computer graphics]] is used to emulaterender [[reflection (physics)|reflective]] objects like [[mirror]]s and shiny surfaces.
 
Accurate reflections canare becommonly accomplishedcomputed e.g. by ausing [[Ray tracing (graphics)|ray tracetracing]] rendererwhereas by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximateapproximate reflections can usually be computed faster by using simpler methods such as [[environment mapping]]. ReflectionReflections on a shiny surfacesurfaces like wood or tile can add to the photorealistic effects of a [[3D rendering]].
 
==Approaches to reflection rendering==