ActionScript: Difference between revisions

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Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3) (Whoop whoop pull up - 12943
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In other words, the [[Class-based programming|class-based]] inheritance syntax was a layer on top of the existing prototype-based system.) With ActionScript 2.0, developers could constrain [[variable (programming)|variables]] to a specific type by adding a type annotation so that type mismatch errors could be found at [[compile-time]].
ActionScript 2.0 also introduced class-based inheritance syntax so that developers could create classes and interfaces, much as they would in class-based languages such as [[Java (programming language)|Java]] and [[C++]]. This version conformed partially to the [[ECMAScript]] Fourth Edition draft specification.
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====2006–2020: ActionScript 3.0====