Content deleted Content added
Tag: Reverted |
Sam Walczak (talk | contribs) m Undid revision 1148258482 by 119.94.236.249 (talk) |
||
Line 72:
In other words, the [[Class-based programming|class-based]] inheritance syntax was a layer on top of the existing prototype-based system.) With ActionScript 2.0, developers could constrain [[variable (programming)|variables]] to a specific type by adding a type annotation so that type mismatch errors could be found at [[compile-time]].
ActionScript 2.0 also introduced class-based inheritance syntax so that developers could create classes and interfaces, much as they would in class-based languages such as [[Java (programming language)|Java]] and [[C++]]. This version conformed partially to the [[ECMAScript]] Fourth Edition draft specification.
====2006–2020: ActionScript 3.0====
|