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==References==
{{reflist}}
===Works cited===
* {{cite journal |title=Property Rights in Augmented Reality |first=Declan T |last=Conroy |journal=[[Michigan Telecommunications and Technology Law Review]] |volume=24 |issue=1 |date=2017 |url=https://repository.law.umich.edu/mttlr/vol24/iss1/2}}
* {{cite journal |title=When the Virtual and Real Worlds Collide: Beginning to Address the Clash Between Real Property Rights and Augmented Reality Location-Based Technologies Through a Federal Do-Not-Locate Registry |first=William |last=McClure |journal=[[Iowa Law Review]] |volume=103 |number=1 |date=1 November 2017 |ssrn=3906369}}
* {{cite journal |title=Augmenting Property Law: Applying the Right to Exclude in the Augmented Reality Universe |first=Samuel |last=Mallick |journal=[[Vanderbilt Journal of Entertainment and Technology Law]] |volume=19 |issue=4 |date=2020 |url=https://scholarship.law.vanderbilt.edu/jetlaw/vol19/iss4/6/}}
[[Category:Game terminology]]
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