Autodesk Animator: Difference between revisions

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Also, [[video game developer]]s used the software for intros and other animated sequences in their games, for instance [[Formula One Grand Prix (video game)|Formula One Grand Prix]] (1991, [[MicroProse]]), [[Cannon Fodder (video game)|Cannon Fodder]] (1993, [[Virgin Interactive]]) and [[Jazz Jackrabbit 2]]<ref>[https://www.jazz2online.com/35/visual/ About - Creation of Jazz Jackrabbit]</ref> (1998, [[Epic Games]]).
 
Animator Studio attempted to do more than previous versions of the program, yet it had limited success. It also lost the ergonomic fluidity that the DOS versions had and was overshadowed by [[Toonz]] in terms of features and functionality. Animator Pro, though, was by far the most useful, and was exceptionally fast compared with today's animation programs.{{citation needed|date=July 2020}}
 
The program worked so well and had enough of an impact, that it convinced [[James Cameron]] that [[Computer-generated imagery|CGI]] could create a character in his next film, ''[[Terminator 2: Judgment Day]]''; Autodesk did advertisement with this.<ref>[https://books.google.com/books?id=hnvCf6WlcYcC&dq=autodesk+animator+terminator+2&pg=PP129 Advertisement Autodesk Animator Pro] on [[PC Magazine]] (May 26, 1992)</ref>