High-dynamic-range rendering: Difference between revisions

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In 1990, Nakame, ''et al.'', presented a lighting model for driving simulators that highlighted the need for high-dynamic-range processing in realistic simulations.<ref name="nakamae1">{{cite book
| author = Eihachiro Nakamae
|author2=Kazufumi Kaneda |author3=Takashi Okamoto |author4=Tomoyuki Nishita
|s2cid=11880939 | title= A lighting model aiming at drive simulators
| journal=SIGGRAPH
| year=1990
| doi = 10.1145/97879.97922
| pageisbn = 395978-0201509335
|s2cid=11880939 |chapter title= A lighting model aiming at drive simulators
| isbn = 978-0201509335 }}</ref>
| title = Proceedings of the 17th annual conference on Computer graphics and interactive techniques
| year = 1990
| last1 = Nakamae
| authorfirst1 = Eihachiro Nakamae
| last2 = Kaneda
| first2 = Kazufumi
| last3 = Okamoto
| first3 = Takashi
| last4 = Nishita
| first4 = Tomoyuki
| pages = 395–404
| s2cid = 1764391011880939
}}</ref>
 
In 1995, Greg Spencer presented ''Physically-based glare effects for digital images'' at [[SIGGRAPH]], providing a quantitative model for flare and blooming in the human eye.<ref name="spencer1">{{cite book |author = Greg Spencer
|author2 = Peter Shirley
|author3 = Kurt Zimmerman
|author4 = Donald P. Greenberg
|s2cid = 17643910
|title = Physically-based glare effects for digital images
|journal = SIGGRAPH
|year = 1995
|doi = 10.1145/218380.218466
|page = [https://archive.org/details/computergraphics00sigg/page/325 325]
|isbn = 978-0897917018
|citeseerx = 10.1.1.41.1625
|title chapter = Physically-based glare effects for digital images
|url = https://archive.org/details/computergraphics00sigg/page/325
|title = Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95
}}</ref>
|year = 1995
|last1 = Spencer
|first1 = Greg
|author2 last2 = Peter Shirley
|first2 = Peter
|author3 last3 = Kurt Zimmerman
|first3 = Kurt
|author4 last4 = Donald P. Greenberg
|first4 = Donald P.
|s2cid = 17643910
}}</ref>
 
In 1997, [[Paul Debevec]] presented ''Recovering high dynamic range radiance maps from photographs''<ref>{{cite journal
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| author-link=Paul E. Debevec
| title= Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
| journal=SIGGRAPHSiggraph
| year=1998
| url = http://www.debevec.org/Research/IBL/ }}</ref> These two papers laid the framework for creating HDR ''light probes'' of a ___location, and then using this probe to light a rendered scene.