Content deleted Content added
Reverting edit(s) by 31.94.16.222 (talk) to rev. 1142534806 by Fgnievinski: non-constructive (RW 16.1) |
|||
Line 87:
All of these actions require a physical device. Input devices range from the common – [[Alphanumeric keyboard|keyboards]], [[mouse (computing)|mice]], [[graphics tablet]]s, [[trackball]]s, and [[touchpad]]s – to the esoteric – [[wired glove]]s, [[boom arm]]s, and even [[omnidirectional treadmill]]s.
These input actions can be used to control both the [https://cracksmat.com/blender-crack/ unique information] being represented or the way that the information is presented. When the information being presented is altered, the visualization is usually part of a [[feedback loop]]. For example, consider an aircraft avionics system where the pilot inputs roll, pitch, and yaw and the visualization system provides a rendering of the aircraft's new attitude. Another example would be a scientist who changes a simulation while it is running in response to a visualization of its current progress. This is called ''computational steering''.
More frequently, the representation of the information is changed rather than the information itself.
|