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* Objects: meshes, particles, sprites, lines, ribbons, [[skeletal animation|bones]], and more - all with [[Level of detail (computer graphics)|Level of detail]]
* Geometry: plane, cube, sphere, torus, 3D text, and more; modifiers: lathe, extrude, and tube
* Import/export: native serialization/deserialization via [[JSON]], [[glTF]], [[Wavefront .obj file|OBJ]], [[Universal Scene Description|USDZ]], and more.
* Utilities: full set of time and 3D math functions including [[frustum]], matrix, [[quaternion]], [[UV mapping|UVs]], and more
* Support: API documentation is under construction. A public forum and wiki is in full operation.
* Examples: Over 150 files of coding examples plus fonts, models, textures, sounds, and other support files
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