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The ''consumed bandwidth'' in bit/s, corresponds to achieved [[throughput]] or [[goodput]], i.e., the average rate of successful data transfer through a communication path. The consumed bandwidth can be affected by technologies such as [[bandwidth shaping]], [[bandwidth management]], [[bandwidth throttling]], [[bandwidth cap]], [[bandwidth allocation]] (for example [[bandwidth allocation protocol]] and [[dynamic bandwidth allocation]]), etc. A bit stream's bandwidth is proportional to the average consumed signal bandwidth in hertz (the average spectral bandwidth of the analog signal representing the bit stream) during a studied time interval.
''Channel bandwidth'' may be confused with useful data throughput (or goodput). For example, a channel with ''x''
==Maximum throughput==
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