Video random-access memory: Difference between revisions

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top: Added redirect hatnote for Dual-ported video RAM
Most of modern VRAM are using memory-mapped mechanism.
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[[File:GDDR5X 1080ti.jpg|thumb|[[GDDR SDRAM|GDDR5X SDRAM]] on an NVIDIA GeForce [[GTX 1080 Ti]] graphics card]]
 
'''Video random-access memory''' ('''VRAM''') is dedicated computer memory used to store the [[pixel]]s and other graphics data as a [[framebuffer]] to be rendered on a computer monitor.<ref>{{cite book|title=Computer Graphics: Principles and Practice|last1=Foley|first1=James D. |last2=van Dam|first2=Andries|last3=Feiner|first3=Steven K.|last4=Hughes|first4=John F.|publisher=[[Addison-Wesley]]|year=1997|isbn=0-201-84840-6|page=859|url=https://books.google.com/books?id=-4ngT05gmAQC&dq=vram&pg=PA892}}</ref> This is often different technology than other computer memory, to facilitate being read rapidly to draw the image. In some systems this memory cannot be read/written using the same methods as normal memory; it is not [[memory mapped]].
 
==Description==
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==Technologies==
* [[Dual-ported video RAM]], used in the 1990s and at the time often called "VRAM".
* [[SGRAM]]
* [[GDDR SDRAM]]
* [[High Bandwidth Memory]] (HBM)<ref>{{Cite web|url=https://www.techdim.com/vram-vs-ram/|title=VRAM vs RAM {{!}} Differences & Applications|website=TechDim}}</ref>