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* Evolutionary computing systems such as [[neuroevolution]], [[genetic programming]] and other [[evolutionary algorithm]]s.
* Hiding of code to prevent [[reverse engineering]] (by use of a [[disassembler]] or [[debugger]]) or to evade detection by virus/spyware scanning software and the like.
* Filling 100% of memory (in some architectures) with a rolling pattern of repeating [[opcode]]s, to erase all programs and data, or to [[burn-in]] hardware or perform [[
* [[Executable compression|Compressing]] code to be decompressed and executed at runtime, e.g., when memory or disk space is limited.<ref name="Caldera_1997_DOSSRC"/><ref name="Paul_1997_OD-A3"/>
* Some very limited [[instruction set architecture|instruction sets]]
* [[Booting]]. Early [[microcomputer]]s often used self-modifying code in their bootloaders. Since the bootloader was keyed in via the front panel at every power-on, it did not matter if the [[bootloader]] modified itself. However, even today many bootstrap loaders are [[self-relocating]], and a few are even self-modifying.<ref group="nb" name="NB_DR-DOS_707"/>
* Altering instructions for fault-tolerance.<ref name="Ortiz_2015"/>
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