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==Debugging==
One of the most difficult and time-consuming tasks in FPGA prototyping is debugging system designs. The term coined for this is "FPGA hell".<ref>{{Cite web|url=https://zipcpu.com/blog/2017/05/19/fpga-hell.html|title=FPGA Hell|website=zipcpu.com|access-date=2019-11-05}}</ref><ref>{{Cite web|url=http://www.rocketmanrc.com/downloads/MakerFaire2019FPGAsPresentation.pdf|title=Getting Started with FPGAs|last=|first=|date=|website=
A number of standard debugging tools are offered by FPGA vendors including ChipScope and SignalTAP. These tools can probe a maximum of 1024 signals and require extensive LUT and memory resources. For SoC and other designs, efficient debugging often requires concurrent access to 10,000 or more signals. If a bug is not able to be captured by the original set of probes, gaining access to additional signals results in a “go home for the day” situation. This is due to long and complex CAD flows for synthesis and place and route that can require from 8 to 18 hours to complete.
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