Cortex Command: Difference between revisions

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== Development ==
The [[game engine]] was designed and built by Dan Tabár, using several [[open-source software|open-source]] [[library (computing)|libraries]]. The [[Graphical user interface|GUI]] was built by Jason Boettcher, the artwork is by Arne Niklas Jansson, and the [[macOS]] port is by Chris Kruger,<ref name="cc_home">{{cite web |title=Cortex Command |url=http://www.datarealms.com/games.php |publisher=Data Realms LLC |accessdate=2008-07-27}}</ref><ref name="play">{{Cite news| last = Griffin | first = Mike | title = Cortex Command: Brain slayers in outer space | newspaper = [[Play (US magazine)|Play]] | pages = 64–65 | date = June 2008 }}</ref> while the Linux port was developed by Jesus Higueras.
 
The game was first released as an [[open beta]] and was later released for purchase with a time-limited [[game demo|demo]] version available as well.