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In 1956, [[Claude Shannon]] introduced the [[Discrete signal|discrete]] [[memoryless]] channel with noiseless feedback. In 1961, [[Alfréd Rényi]] introduced the [[Bar-Kochba game]] (also known as [[Twenty questions]]), with a given percentage of wrong answers, and calculated the minimum number of randomly chosen questions to determine the answer.
In his 1964 dissertation, [[Elwyn Berlekamp]] considered error correcting codes with noiseless feedback.<ref>{{Harvnb|Berlekamp|1964}}.</ref><ref>{{Harvnb|Deppe|2007}}.</ref> In Berlekamp's scenario, the receiver chose a subset of possible messages and asked the sender whether the given message was in this subset, a 'yes' or 'no' answer. Based on this answer, the receiver then chose a new subset and repeated the process. The game is further complicated due to noise; some of the answers will be wrong.
==Sources==
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