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The original AMOS was a [[BASIC interpreter]] which, whilst working fine, suffered the same disadvantages of any language being run [[interpreter (computing)|interpretively]]. By all accounts, AMOS was extremely fast among interpreted languages, being speedy enough that an extension called AMOS 3D could produce playable 3D games even on plain 7 MHz 68000 Amigas. Later, an AMOS [[compiler]] was developed that further increased speed. AMOS could also run [[MC68000]] machine code, loaded into a program's memory banks.<ref>[https://archive.org/stream/1990-lionet-francois-amos-the-creator-user-guide/1990-lionet-francois-amos-the-creator-user-guide_djvu.txt The Creator], by François Lionet, 1990, ''"AMOS Basic includes special facilities which allow you to combine assembly language routines with your Basic programs."''</ref>
To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program.<ref>{{cite web|url=http://grove.ufl.edu/~cwarner/computers.html |title=
After the original version of AMOS, Europress released a compiler ('''AMOS Compiler'''), and two other versions of the language: '''Easy AMOS''', a simpler version for beginners, and '''AMOS Professional''', a more advanced version with added features, such as a better [[integrated development environment]], [[ARexx]] support, a new [[user interface]] API and new [[control flow|flow control constructs]]. Neither of these new versions was significantly more popular than the original AMOS.{{Citation needed|date=January 2012|reason=For example, from my experience it was way more popular. References to sales figures or alike would be nice.}}
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