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'''IEEE Computer Graphics and Applications''' (CG&A) is a magazine published by the [[IEEE Computer Society]] since 1981. It covers the theory and practice of [[Computer graphics (computer science)|computer graphics]], including modeling, rendering, animation, (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, hardware architectures, [[Haptic technology|haptics]], and [[Virtual reality|virtual and augmented reality]] systems<ref>{{cite web |title=About Page |url=https://www.computer.org/csdl/magazine/cg/about/15468 |website=IEEE Computer Graphics and Applications |publisher=IEEE Computer Society |access-date=13 October 2023}}</ref>. From specific algorithms to full system implementations, CG&A offers a combination of peer-reviewed papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion<ref>{{cite web |title=Author Information |url=https://www.computer.org/csdl/magazine/cg/write-for-us/15470?title=Author%20Information&periodical=IEEE%20Computer%20Graphics%20and%20Applications |website=IEEE Computer Graphics and Applications |access-date=13 October 2023}}</ref> (CG&A Author Information). Since 1981, CG&A has comprised this breadth of topics and a mix of opinion articles and peer-reviewed research papers.
 
Published six times a year, CG&A is addressing people working in computer-generated graphics technology and its applications in science and engineering as well as business and the arts.
 
== Editors-in-Chief ==
{{unreferenced section|date=October 2023}}
* 2023 - present:André Stork
* 2018-2022: Torsten Möller