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m Reverted edits by Kumari_Mina (talk): addition of unnecessary/inappropriate external links (HG) (3.4.12) |
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The rapid response time required for interactive visualization is a difficult constraint to meet and there are several approaches that have been explored to provide people with rapid visual feedback based on their input. Some include
#''[[Parallel rendering]]'' – where more than one computer or video card is used simultaneously to render an image. Multiple frames can be rendered at the same time by different computers and the results
#''Progressive rendering'' – where a framerate is guaranteed by rendering some subset of the information to be presented and providing incremental (progressive) improvements to the rendering once the visualization is no longer changing.
#''Level-of-detail ([[Level of detail (computer graphics)|LOD]]) rendering'' – where simplified representations of information are rendered to achieve a desired framerate while a person is providing input and then the full representation is used to generate a still image once the person is through manipulating the visualization. One common variant of LOD rendering is ''[[Chroma subsampling|subsampling]].'' When the information being represented is stored in a [[Topology|topologically]] rectangular array (as is common with [[digital photo]]s, [[MRI scan]]s, and [[finite difference]] simulations), a lower resolution version can easily be generated by skipping ''n'' points for each 1 point rendered. Subsampling can also be used to accelerate rendering techniques such as volume visualization that require more than twice the computations for an image twice the size. By rendering a smaller image and then [[image scaling|scaling]] the image to fill the requested screen space, much less time is required to render the same data.
#''Frameless rendering'' – where the visualization is no longer presented as a time series of images, but as a single image where different regions are updated over time.
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