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'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a magazine published by the [[IEEE Computer Society]] since 1981. As a magazine, it features shorter and less technical content that is meant for both experts and non-experts and is often tutorial in nature.<ref>{{Cite web |title=About IEEE Magazines |url=https://magazines.ieeeauthorcenter.ieee.org/get-started-with-ieee-magazines/about-ieee-magazines/ |access-date=2023-10-17 |website=IEEE Author Center Magazines |language=en-US}}</ref> CG&A covers the theory and practice of [[Computer graphics (computer science)|computer graphics]], including modeling, [[Rendering (computer graphics)|rendering]], [[animation]], (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, [[Hardware architecture|hardware architectures]], [[Haptic technology|haptics]], and [[Virtual reality|virtual and augmented reality]] systems<ref>{{cite web |title=About Page |url=https://www.computer.org/csdl/magazine/cg/about/15468 |website=IEEE Computer Graphics and Applications |publisher=IEEE Computer Society |access-date=13 October 2023}}</ref>. From specific algorithms to full system implementations, ''IEEE CG&A'' offers a combination of [[Peer review|peer-reviewed]] papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion.<ref>{{cite web |title=Author Information |url=https://www.computer.org/csdl/magazine/cg/write-for-us/15470?title=Author%20Information&periodical=IEEE%20Computer%20Graphics%20and%20Applications |website=IEEE Computer Graphics and Applications |access-date=13 October 2023}}</ref>
 
The magazine provides connection between theory and practice of computer graphics.<ref>David Salomon, ''The Computer Graphics Manual'', [https://books.google.com/books?id=DX4YstV76c4C&pg=PA22 p. 22] </ref>
 
It is published six times a year.