Comparison of graphics file formats: Difference between revisions

Content deleted Content added
Removed Microsoft WPF XAML. It's not a vector graphics format. QML from the Qt toolkit isn't in the list either and neither belong here. It's like saying a Minecraft world counts as a graphics or 3d model format because you can make images and models in Minecraft.
Removed CSS that doesn't do anything
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| .ai
| application/illustrator,<br />application/postscript
| style="max-width:100px;" | Adobe Illustrator
| {{No}}
|-
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! [[BMP file format|BMP]]
| raw-data unencoded or encoded bitmap
| style="max-width:100px;" | simple colour image format, far older than Microsoft; some .bmp encoding formats developed/owned by [[Microsoft]]
|
| .bmp, .dib, .rle,<br />.2bp (2bpp)
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| .cdr, .ccx, .cdt, .cmx
| application/coreldraw
| style="max-width:100px;" | CorelDRAW
| {{No}}
|-
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| .cgm
| image/cgm
| style="max-width:100px;" | CGM files are editable using programs that support the format, such as [[IBM Lotus Freelance Graphics]], Inkscape, etc.
|
|-
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| .dng
|
| style="max-width:100px;" | A [[raw image format]] suitable as an archival format and as the native raw format of digital cameras<ref name="DNGintromanufacturers">Adobe: [http://www.adobe.com/products/dng/pdfs/DNG_primer_manufacturers.pdf Introducing the Digital Negative Specification: Information for manufacturers]</ref>
| {{Yes}}<ref name="CinemaDNGnoencumbrance">Adobe Labs: [http://labs.adobe.com/technologies/cinemadng/ CinemaDNG] (last bullet point)</ref>
|-
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| .dcm, .dicom
| application/dicom<ref name="rfc3240">RFC 3240</ref>
| style="max-width:100px;" | Numerous biomedical imaging applications<ref name="rfc3240" /> (e.g. [[OsiriX]], XMedCon), some general bitmap graphics applications (e.g. [[GIMP]], [[Adobe Photoshop|Photoshop]])
|
|-
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| .ecw
|
| style="max-width:100px;" | Wavelet image format used primarily with geo-referenced aerial and satellite imagery
| {{No}}
|-
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| .flif, .flf
|
| style="max-width:100px;" | General-purpose,
superseded by Jpeg XL
| {{Yes}}
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|-
![[Gerber Format]]
| style="max-width:100px;" | The Gerber Format Specification
|[[Ucamco]]
|Printable ASCII
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|
| [[Dolby Laboratories]]/[[BrightSide Technologies]]
| JPEG
|
|
| style="max-width:100px;" |General purpose
|
|-
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| .jxl
| image/jxl
| style="max-width:100px;" | General-purpose, lossless [[JPEG]] transcoding.
| {{Yes}}
|-
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|
|
| style="max-width:100px;" | General purpose
|
|-
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| .wdp, .hdp, .jxr
| image/vnd.ms-photo
| style="max-width:100px;" | General purpose
| {{partial|royalty-free}}
|-
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| .pcx, .pcc, .dcx
| image/x-pcx
| style="max-width:100px;" | Dated rle packed indexed image format, used in some early 3d shooting games like Unreal Tournament as it takes up very little space and is easy to decode.
| {{dunno}}
|-
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| XML
| .htm, .html
| style="max-width:160px5em" | application/vnd.openxmlformats-officedocument.vmlDrawing
| [[Internet Explorer]], [[Microsoft Office]]
| {{Yes}}
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|-
! [[XBM]]
| style="max-width:100px;" | X BitMap, colour variant of original black-and-white bitmap (bmp) format
|
|
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|-
! [[XCF (file format)|XCF]]
| style="max-width:100px;" | XCF, name derived from [[eXperimental Computing Facility]]
| The GIMP Team
|
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{| class="sortable wikitable" style="text-align: center; width: auto; font-size: smaller;"
! style="width: 7em;"| Format || [[Compression algorithm|Compression<br /> algorithm]] || [[raster graphics|Raster]]/<br />[[Vector graphics|vector]] || Maximum
[[Color depth]]
! [[Indexed color]] || [[Transparency in graphic files|Trans-]]
Line 1,439:
| {{yes}}
|- class="sortbottom"
! style="width: 7em;"| Format || [[Compression algorithm]] || [[raster graphics|Raster]]/<br />[[Vector graphics|vector]] || Maximum
[[Color depth|Color]]
[[Color depth|depth]]