Physically based rendering: Difference between revisions

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"Physically Based Shading" was introduced by [[Yoshiharu Gotanda]] during the course [https://renderwonk.com/publications/s2010-shading-course/ Physically-Based Shading Models in Film and Game Production] at the SIGGRAPH 2010. And followed by the course [https://blog.selfshadow.com/publications/ Physically Based Shading in Theory and Practice] organised by [[Stephen Hill (programmer)|Stephen Hill]] and [[Stephen McAuley]] between 2012 and 2020.
 
The phrase "Physically Based Rendering" was more widely popularized by [[Matt Pharr]], Greg Humphreys, and [[Pat Hanrahan]] in their book of the same name from 2004, a seminal work in modern computer graphics that won its authors a Technical Achievement [[Academy Award]] for [[special effects]].<ref name=":1">{{Cite book |last=Pharr |first=Matt |title=Physically Based Rendering: From Theory to Implementation |last2=Humphreys |first2=Greg |last3=Hanrahan |first3=Pat |publisher=Morgan Kaufmann |year=2004 |isbn=9780080538969 |edition=1st}}</ref> The book is now in its fourth edition.<ref name=":2">{{Cite book |last=Pharr |first=Matt |title=Physically Based Rendering: From Theory to Implementation |last2=Jakob |first2=Wenzel |last3=Humphreys |first3=Greg |publisher=The MIT Press |year=2023 |isbn=9780262048026 |edition=4th}}</ref>
 
==Process==