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* [[Windows Advanced Rasterization Platform|WARP]], provided since Windows Vista by Microsoft, which works at the system level to provide fast D3D 9.1 and above emulation. This is in addition to the extremely slow software-based reference rasterizer Microsoft has always provided to developers.
* The Apple software renderer in [[Core OpenGL|CGL]], provided in Mac OS X by Apple, which works at the system level to provide fast OpenGL 1.1–4.1 emulation.
* OpenGL will use software rendering in
==Pre-rendering==
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