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| influenced by = [[Pascal (programming language)|Pascal]]<ref>https://gamefromscratch.com/odin-programming-language/</ref>, [[C (programming language)|C]], [[Go (programming language)|Go]], [[Oberon-2]], [[Newsqueak]], [[JAI_(programming_language)|Jai]]<ref>{{cite web |title=Jai vs Odin systems programming languages | website=[[YouTube]] |url=https://www.youtube.com/watch?v=M763xHjsPk4 |access-date=2022-07-06}}</ref>, [[GLSL]]<ref>{{cite web | url=https://odin-lang.org/docs/faq/ | title=Frequently Asked Questions }}</ref>
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'''Odin''', also known as '''odinlang''', is an [[imperative programming|imperative]], [[General-purpose programming language|general-purpose]], [[compiled programming language|compiled]] and [[statically typed]] [[system programming language]].<ref>{{cite web | url=https://www.youtube.com/watch?v=2YLA4ajby00 | title=Interview with Odin language creator gingerBill | website=[[YouTube]] }}</ref><ref>{{Cite web |date=2023-01-06 |title=Learn to Code with Odin Programming Language - Introduction |url=https://dev.to/patrickodacre/learn-to-code-with-odin-programming-language-introduction-ga5 |access-date=2023-11-27 |website=DEV Community |language=en}}</ref> It is designed as an alternative to the [[C_(programming_language)|C programming language]]<ref>{{cite web |title=Introducing Odin Lang (Japanese) |url=https://qiita.com/sh1so6/items/40bdda93d6fa2f094fd7 |access-date=2019-09-29 |website=Qiita}}</ref><ref>{{Cite web |date=2022-11-04 |title=Programming Games by Hand Using Odin |url=https://community.codenewbie.org/patrickodacre/programming-games-by-hand-using-odin-55lh |access-date=2023-11-27 |website=CodeNewbie Community 🌱 |language=en}}</ref>
The language comes with bindings for several libraries and graphics APIs such as [[OpenGL]], [[DirectX]], [[Simple DirectMedia Layer|SDL]] and [[Vulkan]].<ref>{{Cite web |last=Mike |date=2022-04-13 |title=ODIN Programming Language |url=https://gamefromscratch.com/odin-programming-language/ |access-date=2023-11-27 |website=GameFromScratch.com |language=en-US}}</ref>
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