Slab method: Difference between revisions

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== Sources ==
* {{cite book|author=IEEE Standards Committee|title=IEEE standard for floating-point arithmetic: 754-2008|___location=Washington, DC|publisher=IEEE Computer Society|year=2008}}
* {{cite conference|last1=Kay|first1=Timothy L.|last2=Kajiya|first2=James T.|title=Ray tracing complex scenes|conference=ACM SIGGRAPH computer graphics|volume=20|number=4|date=1986|pppages=269–278|___location=Dallas}}
* {{cite journal|first1=Alexander|last1=Majercik|first2=Cyril|last2=Crassin|first3=Peter|last3=Shirley|first4=Morgan|last4=McGuire|title=A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering|journal=Journal of Computer Graphics Techniques (JCGT)|volume=7|number=3|pppages=66–81|year=2018}}
* {{cite book|title=Ray Tracing Gems II|chapter=Ray Axis-Aligned Bounding Box Intersection|first1=Peter|last1=Shirley|first2=Ingo|last2=Wald|first3=Adam|last3=Marrs|publisher=Apress|___location=Berkeley, CA|year=2021}}