VVVVVV: Difference between revisions

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[[File:VVVVVV - The Tomb of Mad Carew.png|thumb|left|In this room, Captain Viridian must avoid the red spikes and green ghost. The "C" icon to the left of the spike pit is a checkpoint, which the player is returned to upon dying.]]
 
Unlike most [[Platform video game|platforming]] games, in ''VVVVVV'', the player is not able to jump, but instead can reverse the direction of gravity when standing on a surface, causing Captain Viridian to fall either upwards or downwards.<ref name="kotaku-review" /> This feature was first seen in the 1986 [[8-bit]] game [[Terminus (1986 video game)|''Terminus'']]. The player uses this mechanic to traverse the game's environment and avoid various hazards, including stationary spikes and moving enemies.
 
Later areas introduce new mechanics such as moving floors or rooms which, upon touching one edge of the screen, [[wraparound (video games)|cause the player character to appear on the other side]].<ref name="indiegames-review" />