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CoolingJam (talk | contribs) Data oriented design is not exclusive to video games. |
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{{Distinguish|Data-oriented programming}}
{{More citations needed|date=July 2020}}
In [[computing]], '''data-oriented design''' is a [[program optimization]] approach motivated by efficient usage of the [[CPU cache]], often used in [[video game]] development.<ref name="Llopis">{{cite web|url=http://gamesfromwithin.com/data-oriented-design|title=Data-oriented design|last=Llopis|first=Noel|date=December 4, 2009|website=Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP)|archive-url=|archive-date=|access-date=April 17, 2020}}</ref> The approach is to focus on the data layout, separating and sorting [[field (computing)|fields]] according to when they are needed, and to think about transformations of data. Proponents include Mike Acton,<ref>{{cite web|title=CppCon 2014: Mike Acton "Data-Oriented Design and C++"|website = [[YouTube]]|url=https://www.youtube.com/watch?v=rX0ItVEVjHc}}</ref> [[Scott Meyers]],<ref>{{cite web|title=code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care|website = [[YouTube]]|url=https://www.youtube.com/watch?v=WDIkqP4JbkE}}</ref> and [[Jonathan Blow]].
The [[parallel array]] (or [[structure of arrays]]) is the main example of data-oriented design. It is contrasted with the ''array of structures'' typical of object-oriented designs.
The definition of data-oriented design as a [[programming paradigm]] can be seen as contentious as many believe that it can be used side by side with another paradigm,<ref>{{cite web|access-date=2023-12-20|title=Data-Oriented Design|author=Richard Fabian|date=October 8, 2018|url=https://www.dataorienteddesign.com/
== Motives ==
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