General Graphics Interface: Difference between revisions

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History: It was also available as a video driver within the Simple DirectMedia Layer until version 2x.<ref name="sdl-faq">{{cite web |title=FAQ: Using SDL |url=https://wiki.libsdl.org/FAQUsingSDL |website=wiki.libsdl.org}}</ref>
History: It was also supported by the game ''Thrust'', inspired by the Commodore 64 game ''Thrust'', and ''Dave Gnukem'', a game inspired by the original ''Duke Nukem'' for MS DOS.<ref>{{cite web|url=https://identicalsoftware.com/games/inertiablast|website=Identical Software|first=Dennis|last=Payne|title=Inertia Blast|date=2021-09-19|access-date-2024-01-21}}</ref><ref>{{cite web|url=https://lwn.net/2000/0106/bigpage.php3|title=Soft
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Latest release is GGI 2.2.2, a bugfix release in the GGI 2.2.x stable series. It was released in January 2007.
 
[[Source port]]s of ''[[Doom (1993 video game)|Doom]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Quake (video game)|Quake]]'' and ''[[Descent (video game)|Descent]]'' were ported to use GGI.<ref>{{cite web|url=http://ibiblio.org/ggicore/links.html|title=Software using GGI|website=[[ibiblio]]|access-date=2023-12-20}}</ref><ref>{{cite web|url=https://www.linuxjournal.com/article/2998|title=LibGGI: Yet Another Graphics API|first=Andreas|last=Beck|date=1998-09-01|access-date=2023-12-20|website=[[Linux Journal]]}}</ref> It was also supported by the game ''Thrust'', inspired by the [[Commodore 64]] game ''[[Thrust (video game)|Thrust]]'', and ''Dave Gnukem'', a game inspired by the original ''[[Duke Nukem (video game)|Duke Nukem]]'' for [[MS DOS]].<ref>{{cite web|url=https://identicalsoftware.com/games/inertiablast|website=Identical Software|first=Dennis|last=Payne|title=Inertia Blast|date=2021-09-19|access-date-2024-01-21}}</ref><ref>{{cite web|url=https://lwn.net/2000/0106/bigpage.php3|title=Software Announcements|date=2000-01-06|access-date=2024-01-21|website=Linux Weekly News}}</ref> GGI was also available as a video driver within the [[Simple DirectMedia Layer]] until version 2x.<ref name="sdl-faq">{{cite web |title=FAQ: Using SDL |url=https://wiki.libsdl.org/FAQUsingSDL |website=wiki.libsdl.org}}</ref>
 
==Status as of 2006==