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Persent101 (talk | contribs) Adding short description: "Overview on Unicode implementation in Microsoft Windows" |
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Before 2019, Microsoft emphasized UTF-16 (i.e. -W API), but has since recommended to use [[UTF-8]] (at least in some cases),<ref name="Microsoft-UTF-8" /> on Windows and [[Xbox]] (and in other of its products), even states "UTF-8 is the universal code page for internationalization [and] UTF-16 [..] a unique burden that Windows places on code that targets multiple platforms. [..] Windows [is] moving forward to support UTF-8 to remove this unique burden [resulting] in fewer internationalization issues in apps and games".<ref name="Microsoft GDK" />
A large amount of Microsoft documentation uses the word "Unicode" to refer explicitly to the UTF-16 encoding. Anything else, including UTF-8, is not "Unicode" in Microsoft's outdated language (while UTF-8 and UTF-16 are both Unicode according to [[Unicode|the Unicode Standard]], or encodings/"transformation formats"
== In various Windows families ==
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