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'''Display Stream Compression''' ('''DSC''') is a [[Video Electronics Standards Association|VESA]]-developed [[video compression]] algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life.<ref name=DSC>{{cite press release |url=https://www.vesa.org/news/vesa-finalizes-requirements-for-display-stream-compression-standard/ |title=VESA Finalizes Requirements for Display Stream Compression Standard |publisher=VESA |date=24 January 2013 |access-date=20 March 2018 |archive-url=https://web.archive.org/web/20180321130439/https://www.vesa.org/news/vesa-finalizes-requirements-for-display-stream-compression-standard/ |archive-date=21 March 2018 |url-status=dead }}</ref> It is a low-latency algorithm based on [[delta modulation|delta PCM]] coding and [[YCoCg|YC{{sub|G}}C{{sub|O}}-R]] color space.<ref name=DSC /><ref name=vesa-etp200>{{cite web |url=http://www.vesa.org/wp-content/uploads/2014/04/VESA_DSC-ETP200.pdf |title=VESA Display Stream Compression |last1=Walls |first1=Frederick |last2=MacInni |first2=Sandy|date=3 March 2014 |publisher=VESA}}</ref>
== Effect ==
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